Frequently asked questions
Why are your trainers for Unity-based games so slow?
Unlike "classic" native DirectX-based games, the relevant memory address for a Unity-based game cannot be predetermined. Therefore, our trainers for Unity-based games search the entire memory of the game process. An important advantage is that these trainers should also work with future game versions.Do your trainers communicate with the internet?
Our trainers only communicate with the internet when you click the homepage button. This simply opens our homepage in your default browser.How can I know if a trainer is safe?
Classic antivirus scanners can only store a limited number of virus signatures and therefore don't always provide protection. Furthermore, false positives cannot be ruled out. Behavior Analysis/Blocking, which is used for real-time monitoring, is a better option. Additionally, a well-programmed trainer requires no more than 1 to 3 MB of space on your hard drive.Do you have mirror sites?
No, the domain sdf-trainer.com is currently our only domain. Be warned that so-called "fake websites" look very similar but often distribute malware.Is it legal to use game trainers?
It's always legal for single-player mode. It's usually not allowed for online multiplayer mode because it often violates the manufacturer's terms of service. Our trainers may only be used for single-player mode.Can I request a trainer for a specific game?
We're sorry, but this is currently not possible.How do your game trainers work (in simplified terms)?
Our trainers scan and modify the game process's memory to give the player the desired effects. Reading or writing to your hard drive is not required. In very rare exceptional cases, the game process may crash due to the use of a trainer.